Wednesday, 26 June 2013

New Tiles #3 - The Doodle Dimension

Same again, old first :)

Old floor tile

Old floating tile

Old wall tile
Same stuff again really, boring, no detail, not worthy of a release game!
New tiles...


Ok, so it's all in one this time :D Folder binder for the floor tiles, Rubber floating tiles, and see through rules for walls! (Notice the awesome shadows!)

New Tiles #2 - The Void Dimension

I'm just going to hammer these out.

Old floor tile

Old wall tile
Yep. That's it, the entire void was these two tiles spammed everywhere, It looked all uneven and patchy, I'm not even going to show it!

New tiles....


New floating tile examples
New walls and floor tiles

Runed wall tile (to indicate teleport use)
I posted these a little different, It's pretty tedious to see all the seperate tiles, so you can see in the grid how many tiles go into just one wall, instead of one tile spammed, I've made several, and it's taken me ages!!

New Tiles #1 - The Candy Dimension

I'm going to post these one after another, since I've forgotten to update regularly, I'll post 4 different entries, one for each dimension.

A short pre-note, We got our feedback for the previous hand in and we got a 1st! I'm super happy about it, and it kind of made the art worth it, kind of...! But hey, all that hard work paid off, SWEET!

Anyway, here are the old tiles from the candy dimension; ( I won't upload them all, there's FAR TOO MANY) but i'll just give some nice examples!

Old floor tile

Old crack tile

Old floating platform (left)

Old floating platform (middle)

Old wall tile
As you can see for yourself, there's little to no detail in any of these, and the background just trumps these boring designs, so much to my own dismay, here are the redone tiles.

New floor tile

New float tile

New wall tile
And of course, a quick preview of the level as a whole...

The Candy Dimension (In-Game!)

I think this looks, just, well, 1 million times better, with the floating chocolate bars and the nougat floors, I'm damn proud of this.

Saturday, 25 May 2013

Hello blogger my old friend.

Whoops, so once again, I've totally neglected this blog. Last time I posted was hours away from our tech proto type demo, and also all documentation, one which I thought Harry would never finish. Alas, all went well! A few problems here and there, but with the backgrounds, the tiles, and the HUD I did in the last few hours really made a great visual upgrade since the last time we displayed the game, and people noticed!

So, what now? Now we're in full on production mode, no more designing the game, only making it, our next deadline is to produce a vertical slice, this means to have at least one part of the game totally perfect, just one section, with all mechanics working, perfect art, perfect animation (which after nearly 2 months, we've still seen nothing!) perfect everything, as in, like the game could be released in such a state.. Oh god!

Although this seems a ways off right now, i'm sure we'll pull together and get it done. Me personally, I've not written a line of code in about 3 months due to the fact I've been doing nothing but art, and this really is NOT why i'm here studying, although our game is looking nice and starting to come together, I feel I have not progressed in my chosen discipline at all this year, and I feel pretty damn bad about it, and I'm so far behind with all the code and the deadlines are so strict I'm finding it impossible to get back into it. 

So for now, the game looks great, but ONCE again, one part of the art looks bad, and that's the tiles, so I'm going to re-do all of them, for every dimension... Sigh.

Monday, 29 April 2013

Making a HUD

I'm currently sat here, in early, waiting for the presentation, and it's been thrown at me in the last second to throw a HUD together in time for today's presentation! Oh the joys. So, I've made some simple sprites to show the player buttons and made a coin* collectable, I'll post them below (might be long!)



A simple UI to show controls (Y changes depending on dimension)

I threw this together pretty quickly, Since I don't have much time until the presentation, but I think it looks perfectly fine.






Well that post looks ugly, but hey! They game is fast paced, and switching dimensions might get confusing, so in the top left corner of the HUD we will have these icons displaying with buttons (on an Xbox pad) switches you into which dimension.

Monday, 22 April 2013

It's been a while!

It's been nearly a month since I last posted on this blog, that's mainly because I've been working my bum off trying to get these backgrounds done in time for the next deadline, which is just over a week away..Yikes!

We have since changed (slightly) the dimensions to refine them a little better, these are reflected, naturally, in the backgrounds! So, since my last post I have managed to get all 4 finished, they're a lot different to how the concepts look, but I think I've done a good job and deserve a long rest from art! Hint Hint...

This was the original concepts (We wanted a centre piece in each dimension (the ship/box/house/factory)
Anyway, I'll post the new backgrounds and talk a little about them.

THE VOID DIMENSION


The Void Dimension
Ok, let me talk a little about this dimension, I always imaged it purple, don't know why, I just did! So I've drawn a vortex in the background, as a means in and out of the void, that's how Hop got there! The center piece for this background is the huge floating rock oozing out goo, Ryan has put goo on the tiles, so I just made it fit, I've also added goo into various places where other things will turn up in the other dimensions, and cracks too! You'll see what I mean with the others.

THE CANDY DIMENSION


The Candy Dimension
Formerly known as the biscuit dimension, we decided that it limited us too much, so we just made it all things confectionery. In the place of the floating rock we have a huge lollipop, instead of cracks, we have jelly beans, and a nice piece of cake instead of nasty goo! When you switch between these dimensions in game, It seems like objects that are in place never go away, they just change shape!

THE DOODLE DIMENSION


The Doodle Dimension
Formerly known as the paper dimension, we decided that this dimension needed more story, so instead, it's a dimension made up of children's doodles. With a sun center piece and paper hills, I think this fits quite nicely with the sprites and tiles. Notice the changes again? Some flowers and crayons! (and a cute tree!)

THE FUTURE DIMENSION


The Future Dimension
Formerly known as the metal dimension, well... There's just nothing cool or special about metal is there?! So I decided to spruce it up, and then some! Now that Hop is a half toy, half cyborg, I decided to make this dimension futuristic, with a tron inspired theme! The big tower is the new center piece and the neon tubes and old grinding cogs make up the rest, I'm really in love with this dimension as a whole!

Tuesday, 2 April 2013

A small break

Hello again vacant blog page, time to spew out more stuffs!

So, the rabbits are as good as done and done, and i'm putting them behind me for now, it's time for a new challenge, and unfortunately, it's more art... 

We've divided the art up between the whole group, but since Harry is now doing the animations which he volunteered for, and everybody else is doing the tiles in each dimension, I have to create 4 HD backdrop art pieces to run in the background of each dimension... Yeah... This could take a while...

Yay... More art....