Tuesday, 13 August 2013

ONE. MORE. SLEEP.

Ok, so it's currently like 03:00am on tuesday, and the deadline is tomorrow, I've finally finished EVERYTHING, and I'm now writing my last blog post of year 2! (Infact, i'll probably write a summary tomorrow... hmmm), anyway, I really want to post the list one more time, just for my own self satisfaction :D

- Sprites for the pickup items
- A button for the pickup
- A wheel sprite with spikes on it
- Sprites for spikes
- Speech bubbles for narrative
- A sprite for Arty
- A sprite for Benny
- Carrot checkpoint sprite
- Sock collectibles for Benny's level

OH. YEAHHHHHHHHHHH.

How very inappropriate...

ANYWAY.
That's me done, I'll post the last few things I've done these last few days and talk briefly about them..

I'll start with the spiked wheel sprite...


Awesome ball of death!
If you see one of these in game, you better time you grab just right, if you're extended arms hit anything except that handle, you're a gonner! I wanted to make this with all blood on the spikes, but I think it would seem out of place, since most things in the void are not human, but meh, I think it looks menacing enough!

SPRITES FOR COLLECTABLE

Basically, to active the switch that I posted about some days ago, you need to collect a "ball", and that ball, like everything else, changes depending on your current dimension, so today I came up with some different ideas (3 light objects, 1 heavy), the guys agreed and here we are! I'll explain them then post all pictures below.

Void
For the void, I wanted something weird and sinister, Ryan had the idea of a ball of yarn, but I don't think that made any sense, yarn doesn't get lost often? After thinking of some rounded objects that get lost, I thought "what about a dolls eye!". People seemed to like it, it's light so it won't press the switch (plastic and hollow) and looks creepy! Check it out

A creepy dolls eye!


Doodle
For the doodle, I wasn't really creative, I needed something round (for seamless switching), and something light (so it wouldn't press the switch), and unfortunately, a scrumped up piece of scrap paper just works too well! It's not the most creative, but hell, I still think it looks bad-ass!

Ryan's concept document for our gecko game, haha! 


Future
This is the dimension where the ball gets heavy and that means it had to stand out, the future dimension is the dimension that changes the "ball" to an object that can press the switch down, so I started out with some gray heavy looking kinda ball-n-chain looking balls, but that's not futuristic, then my girlfriend showed  me like a gravity ball from an anime she watched, so with that as inspiration I made a neon-electricity conducting ball, hope it looks as cool as it sounds!

Can't escape the neon pink.


Candy
And finally, one more dimension to explain before I fall into bed and sleep (finally), the candy dimension, well this one was obvious wasn't it? It's just a nice jelly sweet, covered in sugar! Nice and simple, but delicious looking like everything in that dimension! Hope you enjoyed my blog for my second year, adios and goodnight!

No wonder I'm always hungry after working

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