Thursday 28 February 2013

The first d(r)eadline.

We have little over a week before our first big "hand in", that includes, our game idea, all the concept art we had drawn and the technical prototype (no art or anything, just a show of mechanics). I'm really dreading the next week since we have a lot of work still to do before it's ready, Ben's calling it "crunch" time, so we're basically working 11 hour days to try and get stuff finished, tough times ahead.

We have also settled on the game's main character being a lost rabbit, but Simon and Phil had made some changed to the game, we're kind of reverting to the original idea of being able to switch dimensions mid level, at any point, in order to overcome obstacles (sound familiar?).

The dimensions are now;

The void dimension
In this dimension, the rabbit will be his original beat up scruffy self, and the void will be full of lost items.

The paper dimension
In this dimension, the rabbit will appear as an origami rabbit, and the level will be full of stationary items.

The robot dimension
In this dimension, the rabbit will appear as a robo-rabbit, and the level will be all mechanical and industrial.

The biscuit dimension
In this dimension, the rabbit will appear as a gingerbread rabbit, and the level will be full of biscuity goodness!

I'll include some of the sketches I made;

Dimension rabbits!

More dimension rabbits, and a possible fall animation



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