Monday, 12 November 2012

Level Design using UDK

This. Sounds. Brilliant!

So, we're using the Unreal Design Kit (UDK) to design and make a 3D map... I know right!
The map is going to designed to be a FFA (Free for all) death mach, up to 12 players all going ham on one another, I can't wait to start designing.

We also looked at and played Unreal Tournament today in class so we could get a feel of the design, I've never really paid too much attention to why levels are the way they are in competitive FPS', but power-ups, and level structure really do "force" the players to converge on certain areas, to make sure there is always action and fighting, and not just people searching vigorously for each other to no avail.

My immediate thought was the have a Colosseum based level, since I've always loved small, tight levels, that are over quickly, and there's just insane amounts of chaos!


Obviously, I can't just make a flat battlefield inside the middle though, So i'll have to get my creative juices flowing in the next few weeks!

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