Tuesday 13 August 2013

ONE. MORE. SLEEP.

Ok, so it's currently like 03:00am on tuesday, and the deadline is tomorrow, I've finally finished EVERYTHING, and I'm now writing my last blog post of year 2! (Infact, i'll probably write a summary tomorrow... hmmm), anyway, I really want to post the list one more time, just for my own self satisfaction :D

- Sprites for the pickup items
- A button for the pickup
- A wheel sprite with spikes on it
- Sprites for spikes
- Speech bubbles for narrative
- A sprite for Arty
- A sprite for Benny
- Carrot checkpoint sprite
- Sock collectibles for Benny's level

OH. YEAHHHHHHHHHHH.

How very inappropriate...

ANYWAY.
That's me done, I'll post the last few things I've done these last few days and talk briefly about them..

I'll start with the spiked wheel sprite...


Awesome ball of death!
If you see one of these in game, you better time you grab just right, if you're extended arms hit anything except that handle, you're a gonner! I wanted to make this with all blood on the spikes, but I think it would seem out of place, since most things in the void are not human, but meh, I think it looks menacing enough!

SPRITES FOR COLLECTABLE

Basically, to active the switch that I posted about some days ago, you need to collect a "ball", and that ball, like everything else, changes depending on your current dimension, so today I came up with some different ideas (3 light objects, 1 heavy), the guys agreed and here we are! I'll explain them then post all pictures below.

Void
For the void, I wanted something weird and sinister, Ryan had the idea of a ball of yarn, but I don't think that made any sense, yarn doesn't get lost often? After thinking of some rounded objects that get lost, I thought "what about a dolls eye!". People seemed to like it, it's light so it won't press the switch (plastic and hollow) and looks creepy! Check it out

A creepy dolls eye!


Doodle
For the doodle, I wasn't really creative, I needed something round (for seamless switching), and something light (so it wouldn't press the switch), and unfortunately, a scrumped up piece of scrap paper just works too well! It's not the most creative, but hell, I still think it looks bad-ass!

Ryan's concept document for our gecko game, haha! 


Future
This is the dimension where the ball gets heavy and that means it had to stand out, the future dimension is the dimension that changes the "ball" to an object that can press the switch down, so I started out with some gray heavy looking kinda ball-n-chain looking balls, but that's not futuristic, then my girlfriend showed  me like a gravity ball from an anime she watched, so with that as inspiration I made a neon-electricity conducting ball, hope it looks as cool as it sounds!

Can't escape the neon pink.


Candy
And finally, one more dimension to explain before I fall into bed and sleep (finally), the candy dimension, well this one was obvious wasn't it? It's just a nice jelly sweet, covered in sugar! Nice and simple, but delicious looking like everything in that dimension! Hope you enjoyed my blog for my second year, adios and goodnight!

No wonder I'm always hungry after working

Sunday 11 August 2013

Just popping in

Just for the sake of it, a really quick post with a small update on how things are going, SO CLOSE TO DEADLINE, ARGHHHH...


- Sprites for the pickup items
- A button for the pickup
- A wheel sprite with spikes on it
- Sprites for spikes
- Speech bubbles for narrative
- A sprite for Arty
- A sprite for Benny
- Carrot checkpoint sprite
- Sock collectibles for Benny's level

That's 3 more things off the list, the button sprite, the spikes and the carrot checkpoint! Feel free to take a look, hope you enjoy them :)

Once you see these, you'll feel relief!
These carrots are basically the checkpoints in game, once you reach a carrot (It will be black and white) and touch it (to which it becomes coloured) you'll automatically begin to respawn at the last carrot, instead of the start of the level, that's the only purpose of these!

Spike sprite
Well, what do you think? Stand on this, you die! ^_^

You need to place an item on here in the future dimension...

...and hey presto!
So yeah, it's a pretty simple but effect two sprites here, the first sprite will show unless you have the right object (the heavy one) on the switch to press the button down, to which you'll active a whole lot of panic... but you'll have to wait for that.

Thursday 8 August 2013

Arty the Artifact & Benny the Socktopus

Little update on my previous to do list, here's how it's looking now!

- Sprites for the pickup items
- A button for the pickup
- A wheel sprite with spikes on it
- Sprites for spikes
- Speech bubbles for narrative
- A sprite for Arty
- A sprite for Benny
- Carrot checkpoint sprite
- Sock collectibles for Benny's level

Let's take a look at what's crossed off so far.

Firstly, the speech bubbles, well, these took around 5 mins each, and i'm not one bit happy with them, but there's so much to do, and I feel these just aren't important enough to waste time on, but anyway, here's how they look;
Benny narrative (no socks)
Benny narrative (SOCKS!)

Arty narrative

They're definitely simple, but since they won't appear too much, I think they'll serve their purpose just fine! Moving onto the sprites themselves. Arty. He's Hops little mechanical companion, who helps Hop navigate around the world of the void and other dimensions like it, however, in-game, we didn't feel like he needed a special sprite, but instead, a navi role (we all love ocarina of time, right?), so I decided to have him as a little glow light following you around.

Arty the artifact.
This next character is Benny, he's the best character ever, a socktopus! And personal favorite of James Burtons :) so I had to do him proud, I had a lot of fun making Benny because he's just so vacant minded and simple, I hope you like the sprites!

Benny the socktopus has lost all his socks!
Just a quick note, Dimension Hops third level will consist of the players helping Benny find his 6 missing socks, to which I gave different designs (From my own actual socks!), here's a look at them;

Sock 1

Sock 2

Sock 3

Sock 4

Sock 5

Sock 6
^_^ And after you collect all the socks, let's not forget the reward, making Benny happy once more! This one's for you Mr.Burton!!

Benny reunited with his precious socks

Tuesday 2 July 2013

6 Weeks till final...

Another long break from blogging, but again, we handed in the vertical slice after some hard work and last minuet changes, and now we're only 6 weeks away from the end of the year, how time has flown! It's really weird to think back to when Dimension Hop was just an idea we had about a gecko in the jungle haha! It's been a really cool experience, although I'm just sad I didn't work on anything I wanted to this year, I took a hit for the team and have been doing art work for the last 5 months and will do until the end, This has party been a wasted year for me, my photoshop skills are now over 9000, but I don't want anything to do with art, ever again, and i'll refuse to do art next year haha!

Well, here's my final few weeks checklist of things to do!

- Sprites for the pickup items
- A button for the pickup
- A wheel sprite with spikes on it
- Sprites for spikes
- Speech bubbles for narrative
- A sprite for Arty
- A sprite for Benny
- Carrot checkpoint sprite
- Sock collectibles for Benny's level

Watch this space >_>

Wednesday 26 June 2013

New Tiles #4 - The Future Dimension

Annnnnnnnnnnnnnnnnnnnnnnnd the last dimension.

Do note; although I'm quickly posting in game screenshots of the tiles, instead of individual tiles, to save time and give a better picture, please remember, each wall (i.e the ruler) is about 4/5 different tiles with it's own detail, I just don't want to spam blogger with a vertical slideshow of random bits and bobs!

Old future tiles (was mechanical dimension when these were made)

Old floor tile

Old floating tile

Old wall tile
Now, I may have purposely saved these ones till last, because personally, I just think they're the best by a long shot, I hope you like them too!

Tron, eat your heart out.
These are obviously, the floor/wall/floating tiles, all in one screenshot, I was inspired by a design I will find and post, of a futuristic city building, either way, I think these will look amazing in the final build of the game!!

New Tiles #3 - The Doodle Dimension

Same again, old first :)

Old floor tile

Old floating tile

Old wall tile
Same stuff again really, boring, no detail, not worthy of a release game!
New tiles...


Ok, so it's all in one this time :D Folder binder for the floor tiles, Rubber floating tiles, and see through rules for walls! (Notice the awesome shadows!)

New Tiles #2 - The Void Dimension

I'm just going to hammer these out.

Old floor tile

Old wall tile
Yep. That's it, the entire void was these two tiles spammed everywhere, It looked all uneven and patchy, I'm not even going to show it!

New tiles....


New floating tile examples
New walls and floor tiles

Runed wall tile (to indicate teleport use)
I posted these a little different, It's pretty tedious to see all the seperate tiles, so you can see in the grid how many tiles go into just one wall, instead of one tile spammed, I've made several, and it's taken me ages!!